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Old Book

Concept Art Book portfolio

For the personal project for media design, create a portfolio that fits your upcoming plans: admission for next study, find clients, work at an agency or else. This assignment is used to investigate what projects you have, clarify what you would like to communicate and find out how you could (visually) translate this collection properly. Focus on what you’re good at and interested in, communicate this clearly, target future clients, education or partners.


What I took from the brief

Make a portfolio containing:

-    Front page
-    Introduction
-    Relevant resume
-    Projects and description
-    Contact page
-    Closing page

The portfolio, should be designed attractive and functional and must fit the purpose/use.



Lately I’ve been applying for internship positions, specifically in the area of illustration and game design, however, my portfolio is not up to par, leading to quite a few downturns. 
For the portfolio project, I decided to improve my portfolio by rendering my current projects, adding the elements that are needed, and working on a professional layout.
During my time studying at united pop, I acquired my passion and interest in illustration and game design, thus I want to focus my portfolio on these types of works. 


Project frame conditions

Previous semester I ran into the issue that I had too many ideas and therefore struggled to effectively start my project. To combat that issue this semester, I decided to split the project up into reasonable categories: Research and idea development; project planning; project execution; project clean up. 

1.    Research and development: Create/produce primary and secondary research to have an in-depth understanding of the subject matter.
a)    Primary research
-    Visual research to decide on a theme
b)    Secondary research
-    Examine existing portfolios to create a framework of expectations
2.    Project planning: Explore development using visual language to support informed decision making for good designs
a)    Storyboarding & mood boards
b)    Theme design
c)    Content (create & collect)
3.    Project execution: Make creative decisions for visual outcomes
a)    Composition of pdf
-    Layout development
-    Type development
4.    Project cleanup: Develop and improve the project after receiving critical feedback



For this project I want to work with a softer but still mature aesthetic, because I feel it represents my personality and interests. 
For a colour scheme working with black/white and pinks.
For section pages, keeping them clean is an important element, because I feel that I am a tidy individual. 
Smaller details can include stars, plants, sparkles.



A projected layout for the content of my portfolio:
Front Page
Introduction Page
Content Page
Character Designs (Fleshed Out)

          Page- Introduction To Character

          Page- Turnaround
          Page- Poses/ Action Page

          Page- Facial Expression

Character Designs (Concept)

Fantasy Species Development


 Weapons & Clothing

Unity Projects 
End Page


Development Layout

In this project I wanted to explore a variety of creative, graphical layouts. Despite the variety of layouts, I went with a pretty simple 12x8 design, focusing rather on making the elements interact with each other in this grid. This allowed me enough space to explore and play around with the elements of my portfolio.


Development Type

art to be portrayed through the text I wrote. This was done to emulate the concept phase. 
I decided against using a decorative font for both the body text and title, opting to only use the decorative font for the titles, keeping the body and subtitle legible. 


Project creation

Over the years I have created and designed various characters with their own personality and characteristics. However, for very few of these I had a dedicated character sheet, with their colour pallet, facial expressions, turnaround, backstory, etc. 
When looking at professional portfolios, I realised that this was a recurring page that helps to define the style of a concept artist. Therefore, I took a few days to develop and define a few of my favourite characters, drawing and rendering their turnarounds, splash pages and facial expressions. 





Expression sheet







Splash page

Colour pallet


Project creation


Front page development

For the front page I wanted to convey the most important information, namely my name, what my portfolio is about and some of my artwork. 
I decided on the design that has an artwork focused around one of my characters, Luna, with a watercolour background, along with my name and portfolio title.


Introduction page development

For the front page I wanted to convey the most important information, namely my name, what my portfolio is about and some of my artwork. 
I decided on the design that has an artwork focused around one of my characters, Luna, with a watercolour background, along with my name and portfolio title.


Fantasy race page development

Last semester I designed a fantasy race for my final project and I wanted to include some of the process and smaller details in my portfolio. 
Initially I wanted to include everything, all the concept pages, action poses, clothing design, weapons and final renders. In the end I only focused on the final cards and some of the weapon designs. Playing around with a layout where the details of the card was visible, without compromising on the details on the weapons was a fun and interesting challenge


Closing page development

Deciding on a final page was quite the challenge. Initially I just had the text “thank you for your time”, however, this is quite boring and anti-climactic. For some time I changed it to the same as my introduction page, however this felt repetitive. In the end I decided to create an artwork, to summarise all the projects in my portfolio, as a closing and thank you page


Closing page development

Should I do this project again, there are some things I’d definitely change. 
I’d start off with a better organising system for my projects. This would take a bit of time in the beginning, but save so much time in terms of efficiency. After learning the importance of master pages, and styles, I would definitely set these up correctly in the beginning of a project. For a future project, I would like to rework some of my projects further, showing an up to date representation of my skills. 

Despite all the turmoil, the project was a success. I made a lot of amateur mistakes, but, through them, I learned a lot. I feel more confident with Indesign than I did at the start of this project, and even more so than at the start of the semester. There is a lot I would change about the project in terms of organisation and quality, however, I am still extremely proud of the theme, execution and presentation. I truly enjoyed myself during this project, that’s probably the best takeaway from this project, and semester.

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